"King's Game" is a reinterpretation of the chessboard and stands for rejecting old implementations and turning to new ideas. In this way, I decided to emphasize the contrasts of the chess game not only in the chessboard and figures, but also in the choice of materials.
Thus, I rejected the squares of the pitch and replaced it with two plates. The linear overlaps of the classical square field division, specified the marks, which were made visible with notches. In this way, the game can perfectly be played even without the usual field division.
Both the figures and the chessboard were cast in plaster and concrete. These materials differ not only in terms of color, but also haptically. The rough, inaccurate nature of the concrete contrasts with the softness of the plaster.
The figures are all derived from a similar shape, but the polished corners indicate the positions for which each figure stands. The more corners the upper side of the figure has, the more important it is in the figure series.
King's Game stands for a new implementation of a well-known game, which is to give new materials a higher value and to clarify their contrasts as well as advantages. In this way the game can be played not only tactically but also haptically.